
Rifters, this is the Second Update, the Gun Modding Update.
This one is a big update for Lost Rift. We are introducing full weapon modding, a major expansion to gunplay that lets you tailor weapons to your playstyle, whether you prefer precision sniping, stealth, or full-on combat.
We have also added new building material – wood, so you can expand your island architecture and base-building.
Alongside this, we have reworked combat feel, loot distribution, progression systems, and added a wide range of improvements across AI, UI, world design, and more.
Patch Notes for update 2
Weapon Modding (Major Feature)
Weapon modifications have been added to the game and can be equipped at the Modding Table. Modding Table can be unlocked via a quest after you have opened the Communication Tower on Pioneer’s Landing.
Modding tables are also available on both expedition islands, though some may be hidden or defended.
- Weapon mod types include: silencers, chokes and muzzles, magazines, laser sights, sights (including scopes), and grips.
- Mods impact weapon behavior by reducing recoil and sway, modifying magazine size, improving aiming control, and reducing weapon noise.
- Mods are divided into three tiers: DIY, Commercial, and Military.
- Basic mods can be found on Outcasts, while higher-tier mods are located in hidden rooms or dropped by bosses. Bosses have a high chance of dropping modded weapons.
- DIY mods can be crafted at the Weapon Bench after being unlocked.
- Weapons have been rebalanced, especially in terms of recoil and sway, to ensure mods create a noticeable difference.
Weapons and Combat
- Headshot detection has been improved to be more reliable.
- Healing has been rebalanced
- Fiber bandage heals 20 HP (5 seconds use time)
- Treated bandage heals 30 HP (4 seconds use time)
- Healing tonic heals 1 HP per second for 60 seconds (3 seconds use time)
- Medkit heals 70 HP (4 seconds use time)
- Survival kit heals 100 HP (3.5 seconds)
- Revival kit heals 100 HP, removes heavy wounds, and allows reviving teammates (4 seconds)
- Epic weapons have been reworked and are no longer pre-equipped with mods. Players can now customize them freely.
- NEW Weapon! Hunter Rifle, a high damage bolt action rifle with a small magazine and strong recoil, available in Rusted, Stock, and Epic variants
- New weapons rarity added:
- Liberator (Epic)
- Frontier (Epic)
AI Changes
- Marksman fallback behavior has been improved to prevent them from getting stuck outside combat.
- Torches have been removed from most Outcasts.
- The sniper boss DeadEye Dom in the Weather Station and the Doctor Ali in the Quarantine Zone of Locker Island have been rebalanced.
- Rifle accuracy for Outcasts has been adjusted based on weapon type.
- Outcasts also have modded weapons
- Added names for specific AI based on Their Tier and specialization
Loot and Economy
- A large loot and economic rebalance has been implemented
- Each item now belong to loot category (eg. Mechanical resources like metal scrap, or Electronics resource like wire)
- Expedition maps now show loot categories on POI, no more guessing where to go to get that car battery.
- Loot chest and dead bodies are now dynamically redistributed each expedition.
- Trophy drop chances have been adjusted:
- Capybara, Goat, Tapir 25%
- Bonkey, Bogzilla 40%
- Hyena 5%
- Alpha Hyena 40%
- Stack sizes for Medkits, Survival Kits, and Revival Kits have been increased to 10.
- Empty loot chests now remain open to indicate they have already been looted.
- Item rarity adjustments:
- Treated Wood is now Uncommon
- Goat Helmet is now Uncommon
- Metal Axe and Metal Pickaxe are now Rare
Building and Progression
A new material, Wood, has been introduced with increased durability and cost. It unlocks after finding the Metal Axe.
- A new build piece, the Roof, has been added. Roofs and ramps are now separate pieces, while previously built ramps retain their roof appearance.
- Furniture and crafting station costs have been rebalanced and are generally cheaper. Cozy values for some furniture have also been adjusted.
World Updates
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- Difficulty indicators have been added in both Expedition maps using the following flags:
- Green (1 eye) Easy
- Yellow (2 eyes) Medium
- Red (3 eyes) Hard
- Difficulty indicators have been added in both Expedition maps using the following flags:
- New starting and extraction points have been added to both expedition islands, with some extraction points placed deeper inland.
Food and Consumables
- Some of the consumables’ values were slightly adjusted.
UI
- Loot categories are now displayed in the inventory, helping players understand item usage and sourcing.
- Resource category icons have been added to the map.
- The ammo widget has been improved. Ammo counters now turn red when empty, and prompts have been added for switching ammo types.
- Item tooltips have been reworked to provide more detailed information, especially for weapons.
- Dynamic weapon icons now reflect equipped mods. Multiple item icons have been updated.
- Additional improvements and fixes include:
- Building UI fixes
- Improved bed ownership display
- Improved splash screen behavior
- Improved main menu loading
- Better maintenance messaging
- Fix for revive kit UI blocking issue
- Improved quest and building requirement display
- Clearer character name validation
- HUD prompts for attachments and ammo type
- Settings menu improvements
- Proper messaging for banned players
- Building menu UX improvement: building pieces have been reorganized as such that switching size is now simpler when switching categories.
Quests and Notes
- A new side quest has been added to unlock the Modding Bench after completing the Com Tower.
- The Missing Miners quest has been improved with clearer objectives and structure.
- The Recruit Jo quest flow has been adjusted to improve clarity.
- The Outcast Outpost quest now unlocks after fixing the boat.
- Helper notes have been added to expedition islands, showing mine resource contents and explaining Outcast banner difficulty indicators.
Audio and Visuals
- Gun audio has been improved with different sounds for interior and exterior environments, along with overall sound quality improvements and more pronounced bullet impacts.
- Lighting has been optimized across points of interest.
- Visual improvements have been made across the game.
- Fixed issues with weather sounds cutting abruptly.
Text Updates
- Updated names and descriptions for items, weapons, and mods.
- Updated material requirements in the quest journal.
Bug Fixes
- Fixed a bug that would sometimes make it impossible to connect to camp, causing the client to timeout on join.
We cannot understate how pivotal player feedback has been in shaping our long-term plans, and it will continue to guide our work as we expand Lost Rift with our community’s support. Stay tuned for future information on our next patch, content update, and beyond. Be sure to join us on Discord, TikTok, and X to connect with other players. And as always, if you are liking the content that was just delivered, then please consider dropping us a review (it helps us a lot)!